using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class CardPosition : MonoBehaviour
{
    public Pawn Pawn = null;

    public bool IfAvailable { get { return Pawn == null; } }

    public bool SetPawn(Pawn pawn)
    {
            Pawn = pawn;
            return true;
    }

    public void Clear()
    {
        Pawn = null;
    }
}
